Super Smash Bros. architect Masahiro Sakurai writes a regular column for Japanese gaming magazine Famitsu. This week, he expressed his joy that Joker has been well accepted by the Super Smash Bros. Ultimate community. But he also expressed regret that Ultimate lacks the “cooperation” that he had hoped to cook into the game during its development.
Sakurai explains that he had desired for Super Smash Bros. Ultimate to develop in three phrases: “competition, sharing, and cooperation.” However, cooperation had to be shelved as development progressed, according to this Nintendo Everything translation:
We had lots of ideas and even began working on some of them, but getting to the point where we could have four human players and four CPUs competing online was difficult enough in itself, and we just couldn’t do it. We managed to make it so that four players could battle online with Spirits, but that was our limit. I have regrets, but it’s also important to put those failures behind you.
Fortunately, with the introduction of stage and video sharing, Sakurai believes Super Smash Bros. Ultimate is finally making good on the “sharing” aspect. He and his team even “laughed their heads off” playing user-created levels during lunchtime.
In any case, more cooperative modes in Super Smash Bros. Ultimate would be nice; I agree with Masahiro Sakurai there. But it’s fair to say it’s not a deal-breaker, as millions of fans are enjoying this game so far.
Sakurai regrets that Smash Ultimate doesn’t have enough ‘cooperation’ was last modified: May 18th, 2019 by John Friscia
Proofs Editor for Enthusiast Gaming. I’m a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I have recently returned from living in South Korea.